Animation broken when transferred from Blender to Unity -- help!

Hi. This is my first time asking a question on the Unity forums.

I rigged and animated a character jumping up and down in Blender. When I import that character animation into Unity I get a glitch in the animation that isn’t there in the Blender version – the character’s head rotates in a complete circle.

Has anyone ever experienced this? Or have advice as to why this might be happening?

Thanks!

You might want to find the animation file and bake into pose. Dont forget to hit apply 170805-test.png

@f1nn27 Try this, maybe will help:

Also read some of the comments there.