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Question by Nishkarsh_Jain · Nov 11, 2020 at 03:05 PM · parentmoving platformparent transformparent and child

How do I move it along with the platform while still keeping it's original scale!!

I want my player(cube) to move along with a moving platform (rectangle)! I tried setting the moving platform as a parent to the player, but then it's dimensions also get changed and it becomes a rectangle! How do I move it along with the platform while still keeping it's original scale!! Here's my code :-

 public GameObject Player;
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject == Player)
         {
             Player.transform.parent = transform;
         }
     }
 
     private void OnTriggerExit(Collider other)
     {
         if (other.gameObject == Player)
         {
             Player.transform.parent = null;
         }
     }

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avatar image Miaw666 · Nov 11, 2020 at 03:29 PM 0
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Not certain this would work, but try adding a bool, something like "isOn". In the OnTriggerStay make it true, and OnTriggerExit, make it false. Then in the update, do the Player.transform.parent = transform if isOn, and the opposite. I have that on an elevator script and it works.

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