• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by stephanholding · Nov 12, 2020 at 11:37 AM · packagescompiling

Is there a way to ignore code depending on assets that are imported into the project?

I am looking for a way to ignore certain pieces of code depending on which packages are loaded into the project. Like the #if UNITY_EDITOR, but instead of checking the platform, it should be checking packages. For example: if I import the SteamVr support packages, only the code using that packages should be used. But when I import Oculus VR support, it should only use code that uses that package.

thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by jackmw94 · Nov 12, 2020 at 04:54 PM

I get a funny feeling about the prospect of managing defines like this. If you're annoyed that you have to do it manually often then you could have a little menu option to add / remove it for you? :

 public static class DefineHelper
 {
     [MenuItem("Project/XYZ/Set defined")]
     public static void SetXYZDefined() => SetUnsetDefine("XYZ", true);
 
     [MenuItem("Project/XYZ/Remove define")]
     public static void RemoveXYZDefined() => SetUnsetDefine("XYZ", false);
 
     private static void SetUnsetDefine(string symbol, bool set)
     {
         var symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
         Debug.Log($"Original symbols: {symbols}");
 
         bool symbolPresent = symbols.Contains(symbol);
         if (symbolPresent == set)
         {
             Debug.Log($"Symbol was already {(set ? "present" : "excluded")}");
             return;
         }
 
         if (set)
         {
             symbols = string.Concat(symbols, ",XYZ");
         }
         else
         {
             symbols = symbols.Replace("XYZ", "");
 
             // not sure where this would have been in the string so account for each
             symbols = symbols.Replace(",,", ",");
             symbols = symbols.TrimStart(',');
             symbols = symbols.TrimEnd(',');
         }
 
         PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, symbols);
 
         Debug.Log($"New symbols: {PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone)}");
         AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
     }
 }


This could then be easily extended to remove the alternatives when setting your chosen one if the defines are mutually exclusive :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jackmw94 · Nov 12, 2020 at 04:55 PM 0
Share

XYZ should be your own define you create for you different package code

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

137 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The type or namespace 'var' could not be found (in C#) 7 Answers

Problem adding script to GUI Texture 1 Answer

Using Pragma to slit app in two 1 Answer

enable multidex for android build 2 Answers

Unity shortcut does not work after compiling code changes 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges