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Question by Hababa · Nov 14, 2020 at 12:40 PM · cameraoptimizationoculusquestclipping plane

Unity changes my camera far plane clipping

Hi, I am making project for oculus quest, I setup project settings according t$$anonymous$$s link: https://developer.oculus.com/documentation/unity/unity-conf-settings/

I managed to make basic stuff, but after one build I noticed that when I run app on oculus (it isn't visible in editor's play) the far clipping plane of my cameras is lower than it was usually.

Could it happen because I added new scripts/objects and unity or objects like "OVRCameraRig" are trying to increase FPS by lowering far clipping plane? Or is it some kind of project setting that is responsible for t$$anonymous$$s optimalization?

My other suspect is fact that one of the change that could happen to OVRCameraRig is fact that I changed its parent object and t$$anonymous$$s parent object has scaling changed, but I doubt scale settings could affect far clipping plane.

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