Adding custom materials that are made using shadergraph to terrains

I have been wondering for a while is it possible to apply custom material to terrain. Here is an example: I want to give my terrain a cel-shading material that I made using shadergraph.

Thanks!

Hello, I saw your last question on how to move on local axes, and I found the answer, but when I went to answer, the question was removed, so I came here in your last question to find out if you were the one who removed or deleted your question? Anyway, I don’t know if you’re going to see this, but if you’re still in doubt, let me know :slight_smile: