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Question by hexacorde · Oct 22, 2011 at 03:30 AM · animationblender

Animation works fine in Blender but deform in Unity

Hi,

I just did this animation in Blender 2.59. Basically, in Blender in animates correctly, but in Unity the left arm deforms strangely, and the right arm doesn't move at all. Any clues to what I can try?

Here is one pose in Blender:

alt text

And here is in Unity (note that the right arm doesn't move and the left arm deforms): alt text

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avatar image Psychlade · Oct 22, 2011 at 05:17 AM 0
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Just wanted to say, Blender 2.60 is out now. Came out Sunday, I believe: http://www.blender.org/download/get-blender/

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Answer by hexacorde · Oct 23, 2011 at 03:19 AM

I got it!

What I missed is: in an animation, ALL the vertices of the mesh must be assigned to some bone. I was not assigning vertices that didn't move. So, I created a static bone for them, assigned it, and voila, the static bone holds them in place! :)

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Answer by TehWut · Oct 22, 2011 at 04:43 AM

try Blender object -> apply -> location,rotation,scale. then reimport.

also make sure your bones aren't connected in any weird places :/

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avatar image hexacorde · Oct 22, 2011 at 11:45 PM 0
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I did it, everything is 0 and scale 1... The armature is centered in 0, as well as the mesh... It is using vertex groups animation (I tried using envelopes animation, but it produced even weird results...)

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