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Question by Hupman · Nov 16, 2020 at 11:37 PM · prefab-instance

EditoryWindow : How to check if a GameObject in hierarchy is an instance of a prefab?

I am trying to figure out code that will determine if one gameObject is an instance of a given prefab.

This is done in an editorWindow with 2 user inputs :

  1. One object field, that gets a reference to a prefab (blueprint - not an instance).

  2. Another object field, that gets a reference to a GameObject in the hierarchy.

What I'd like the editorWindow to do is give a yes/no answer on whether the GameObject is an instance of the prefab.

Code I have is currently something like this - most of it is just basic editorWindow stuff. Just needs the implementation details in method ''IsGameObjectPrefabInstance"

 public class PrefabCheckWindow : EditorWindow
 {
     GameObject prefab;
 
     GameObject selectedObject;
 
     [MenuItem("MyCustomEditors/PrefabCheck")]
     public static void CreateWindow()
     {
         var window = EditorWindow.GetWindow<LearningEditorWindow>();
         window.Show();
     }
 
     public void OnGUI()
     {
         // the object in 'this.prefab' is a prefab blueprint
         this.prefab = EditorGUILayout.ObjectField("Prefab Blueprint", this.prefab, typeof(GameObject), false) as GameObject;
 
         // the object here is an object in hierarcy.
         this.selectedObject = EditorGUILayout.ObjectField("Selected GameObject", this.selectedObject, typeof(GameObject), true) as GameObject;
 
         // Simple echo answer to tell if its a prefab.
         bool isInstance = this.IsGameObjectPrefabInstance(this.prefab, this.selectedObject);
         EditorGUILayout.LabelField(isInstance.ToString());
     }
 
     private bool IsGameObjectPrefabInstance(GameObject prefabSource, GameObject objectInstance)
     {
         // method should return true if objectInstance is a prefab instance of prefabSource, false otherwise
     }
 }

This is somewhat similar to already existing functionality in the Unity environment - I can already right click on a prefab, go to 'Find References in Scene' and get the gameObjects that are instances of the prefab. I'm just trying to script the functionality.

Some approaches that are related, but do not work :

  • Any code that uses PrefabUtility.GetPrefabParent. This method (and many others?) has been deprecated : https://docs.unity3d.com/ScriptReference/PrefabUtility.GetPrefabParent.html

  • Code with some equivalent of scene.rootCount == 0. This can check if a reference to a gameobject is in the hierarchy, and therefore disclude it from being a prefab. But it does not establish an instance-of-prefab relation.

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Best Answer

Answer by Hupman · Nov 16, 2020 at 11:45 PM

One working option - use PrefabUtility.GetCorrespondingObjectFromOriginalSource.

 private bool IsGameObjectPrefabInstance(GameObject prefabSource, GameObject objectInstance)
 {
     GameObject original = PrefabUtility.GetCorrespondingObjectFromOriginalSource(objectInstance);
 
     if (original == null)
     {
         return false;
     }
 
     return original == prefabSource;
 }
 
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