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Question by Ninjinski · Nov 17, 2020 at 03:08 PM · 2d gamecollider2draycasthit2dfovcollider.raycast

Is there a way of casting Rays at the end of the collider of an object ?

Hello, I'm working on a 2d top down unity game in multiplayer.

I'm trying to create a player FOV using RayCastHit2D.

For that, I'm using a black layer and different Mask level to hide the ennemies behind the black layer mask (screen below) alt text

The problem is that my i'm stopping my rays when they hit a gameObject with a specific layer but then this object is draw under the shadow. So, is there a way to make the ray stopping not at the beginning of the object's collider but at the end of it ?

capture-decran-2020-11-17-a-180357.png (466.4 kB)
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