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Question by Feathered · Nov 17, 2020 at 11:31 AM · customeditor

CustomEditor: Why OnSceneGui stops working when I collapse related component in Inspector?

I have the CustomEditor for a component. OnSceneGui works only when I have selected component - that's fine. But why on scene behavior depends on showing Inspector for this component? Collapsing/expanding the component in the inspector controls "OnSceneGUI".

Can I somehow make OnSceneGUI independent from this? So it always works when the gameObject with the component is selected?

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avatar image myzzie · Nov 17, 2020 at 11:42 AM 0
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I'm unable to reproduce your problem with this

 [CustomEditor(typeof(Example))]
 public class ExampleEditor : Editor
 {
 
     private void OnSceneGUI()
     {
         Handles.DrawLine(Vector3.zero, Vector3.up * 2);
     }
 }

It will only get called when the gameobject with the Example.cs component attached is selected. That includes multi selection.

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