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Question by sebastiankloch_baltoro · Nov 19, 2020 at 02:30 PM · inspectorprefabs

Can't select base of Prefab Variant or any greyed out field in a inspector. 2019.4.13f1.

I recently updated my project from 2019.4.2f1 to 2019.4.13f1. Since the update I no longer can select greyed out fields like "Script" field or "Base" of prefab variant. alt text or alt text

Usually after clicking on such field in a "Project" window, an asset would be shown, but since update clicking on fields does nothing.

Unability to select bases of variants is the most painful.

zrzut-ekranu-2020-11-19-151756.png (6.0 kB)
zrzut-ekranu-2020-11-19-151941.png (7.5 kB)
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Answer by sebastiankloch_baltoro · Nov 19, 2020 at 03:10 PM

Workaround for selecting a base. Create new script in an "Editor" folder and paste this code to it. After right clicking on any prefab variant, button in "Tools" should appear .

 using UnityEditor;
 
 public class PrefabsMenuItem
 {
     [MenuItem("Assets/Tools/Show Base of Prefab Variant", priority = 18)]
     public static void PingBaseOfPrefabVariant()
     {
         GameObject[] gameObjects = Selection.GetFiltered<GameObject>(SelectionMode.Assets);
 
         GameObject baseOfPrefab = PrefabUtility.GetCorrespondingObjectFromSource(gameObjects[0]);
         EditorGUIUtility.PingObject(baseOfPrefab);
     }
 
     [MenuItem("Assets/Tools/Show Base of Prefab Variant", priority = 18, validate = true)]
     public static bool PingBaseOfPrefabVariantValidate()
     {
         GameObject[] gameObjects = Selection.GetFiltered<GameObject>(SelectionMode.Assets);
 
         return gameObjects.Length > 0 && PrefabUtility.GetPrefabAssetType(gameObjects[0]) == PrefabAssetType.Variant;
     }
 }


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