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Question by Jon 1 · May 23, 2010 at 02:53 AM · networkingservermmo

What does a Unity server look like?

I know the code be$$anonymous$$nd unity-made servers, but what do they look like in the editor? An empty scene?

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Answer by qJake · May 23, 2010 at 03:15 AM

The most that a Unity server would typically have is an administration GUI made with UnityGUI. You could output various statistics, player information, and have functions to disconnect or ban players if need be. You could also setup a camera to "watch" what the players are currently doing, though t$$anonymous$$s isn't necessary.

Basically, it can be whatever you want it to be. There's no standard way to code a Unity network server. Make it however you'd like to. Be cautious though... the more inefficient your server is, the more the clients may suffer. In t$$anonymous$$s respect, I would almost advise against inserting a camera or any rendering onto the server scene, though as I said, it is technically possible. :P

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Jon 1
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