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Question by garunas · Oct 22, 2011 at 08:33 PM · guibuttonguilayoutrepeatbutton

GUI Repeat Button problem

I have a problem with the following piece of code:

 if(GUILayout.RepeatButton("Button"))
     {
         print("YES");
     }
     else
     {
         print("NO");
     }

When i keep pressing this button i get YES NO YES NO YES NO in the console, which is what i dont want to happen. How can I get it to ignore the print("NO") bit while I keep pressing down this button?

Comment
Bunny83
DESTRUKTORR
MaT227

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avatar image dash3k3 · Oct 23, 2011 at 05:12 AM 0
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Are you using the code in a function?

avatar image garunas · Oct 23, 2011 at 09:35 PM 0
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Yes in OnGUI()

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Answer by Bunny83 · Oct 24, 2011 at 01:33 AM

Well, your problem is that OnGUI is executed several times a frame (at least two times: the Layout step and the Repaint step). Usually the input is processed in the Repaint event so you have to check for the Repaint event in your else statement.

 if(GUILayout.RepeatButton("Button"))
 {
     print("YES");
 }
 else if (Event.current.type == EventType.Repaint)
 {
     print("NO");
 }

ps. DON'T put the whole button into such an Event check, that would break the GUI system. The RepeatButton function (and all other GUI functions) have to be called for all Events.

Comment
garunas
DESTRUKTORR
MaT227
Rodolfo-Rubens
marco.taddei

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avatar image garunas · Oct 24, 2011 at 07:06 PM 0
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Thank You very much

avatar image DESTRUKTORR · Apr 21, 2013 at 12:27 AM 0
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You just saved me hours of debugging... thank you, sir/madam!

avatar image unity fly · Aug 08, 2013 at 10:09 AM 0
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http://wiki.unity3d.com/index.php/AdvancedRepeatButton

avatar image GRF75 · May 20, 2014 at 06:58 PM 0
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God! Finally found your solution, Bunny!

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