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Question by nickostan · Nov 22, 2020 at 05:14 PM · particlesoptimizationparticlesystemlag

Very Bad Lag from ~20 Large Particles

I have a single particle system in one of my levels that emits 2 particles per second with a lifetime of 20 seconds.

The particles are very large hexagons rendered with emission lighting in URP. I have a screenshot below:

alt text

There are only ~20 particles on the screen at any one time, so I am surprised that I get massive framerate drops. Is it due to the fact that the particles are 'big'? Is there a work around for this? I really like the visual I have created, but there's no way I can keep it if it remains this laggy.

Thanks!

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avatar image ifurkend · Nov 22, 2020 at 09:44 PM 0
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What is the shader of the hexagon texture? Does the lag happen in the editor or your target platform (e.g. mobile)?

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