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Question by appels · May 23, 2010 at 06:41 AM · camerainstantiateprefab

Instantiating prefab camera

Hi,

I'm able to instantiate my player prefab and move it around. How do i connect a camera to my player ? When i create the prefab with a camera, the camera itself does not work. A push in the right direction would be appreciated. Eddy.

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Answer by appels · May 23, 2010 at 10:45 AM

Thanks for the push in right direction :)

I found what i needed and it works. This seems to work for me :

if (!target)
target = GameObject.Find("Player(Clone)").transform;

and i had to leave the target unasigned in the editor. Eddy.

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Answer by qJake · May 23, 2010 at 08:21 AM

You can "connect" a camera to a player object in one of two (common) ways:

  • Have a script that "follows" the player by tracking is Transform component.
  • Attach the player to the camera (or the camera to the player) by parenting one to the other (drag one onto the other in the Heirarchy).
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avatar image appels · May 23, 2010 at 09:38 AM 0
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when i use a script in my main camera with the smooth follow script and it's target set to my player object, the camera doesn't follow. For the second option, i can't drag my object to it because it's not instantiated.

avatar image qJake · May 23, 2010 at 10:11 AM 0
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You must be doing something wrong with the smooth follow. You're probably setting the transform to the prefab, not the instance of the player. Instantiating a player object at runtime makes things more complicated.

avatar image appels · May 23, 2010 at 10:19 AM 0
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ok, thanks. I will have a deeper look into it.

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