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Question by paavann · Nov 24, 2020 at 08:45 AM · profiler

Update Renderer Bounding Volumes time is way higher

I am profiling my app, and I am in game selection scene and when i connect to profiler. Profiler and app freezes for around 3 mins, I found Update Renderer Bounding Volumes taking 170980ms to complete. What is this? and how can i solve this issue?

Please check the screenshot for reference

alt text

memoryprofiler.png (218.1 kB)
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