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Question by mora133 · Nov 26, 2020 at 05:07 PM · animation controller

problem coding for character animation using Joystick

Hello there,

I´m a bit new to coding and I have a problem making my animations work using a Joystic when I code like keyboard input, I get my animations all messed up when I press play and I move the joystick.

Please help!

This is Script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class BetoControls : MonoBehaviour { private Animator anim; private CharacterController controller;

 private const string HORIZONTAL = "Horizontal";
 private const string VERTICAL = "Vertical";

 private float horizontalInput;
 private float verticalInput;

 
 int turnRight = Animator.StringToHash("Turn Right");
 int turnLeft = Animator.StringToHash("Turn Left");
 int driving = Animator.StringToHash("Driving");

 // Start is called before the first frame update
 void Start()
 {
     controller = GetComponent<CharacterController>();
     anim = GetComponent<Animator>();
 }

 // Update is called once per frame
 void FixedUpdate()
 {
     float v = UltimateJoystick.GetVerticalAxis("Minimalistic Joystick");
     if (v < 0)
     {
         anim.Play("Driving");
     }
     else if (v > 0)
     {
         anim.Play("Driving");
     }


     if (UltimateJoystick.GetHorizontalAxis("Minimalistic Joystick"));
     {
         anim.Play("Turn Left");
     }
     
 }




}

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