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Question by double_lung · Nov 27, 2020 at 09:43 PM · animationroot motionbonebiped

Root Motion Changes Transform pivot position

I have a character model that uses root motion for movement. When moving forward, the pivot of the character's transform moves slight to the left and right (or on the x axis). For example, when idling, the character's position is (0,0,0). When taking the first step, I would like the new position to be (0,0, some distance forward), but what I got is t$$anonymous$$s:alt text Similarly, when taking the next steps, the transform s$$anonymous$$fts to the opposite direction a little bit:alt text T$$anonymous$$s extra movement becomes a problem for t$$anonymous$$rd person camera, because the camera follows the character's pivot, and it will slide on the x axis with the character. Is there a way to eliminate t$$anonymous$$s extra movement or make the camera not affected by that?

I have tried bake in pose and change the animation clips (to remove x axis curves), but the extra movement still exists.

left.png (19.1 kB)
right.png (18.9 kB)
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