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Question by suIly · Nov 30, 2020 at 07:27 PM · rigidbody2dlagjitter

Rigidbody 2D Jittery

Hello

My Rigidbody2D is really jerky for some reason. When I turn on "interpolate", the physics aren't accurate and very annoying. I'm using Unity 2020.1.0a.16.1913 I reset my Physics2D settings so all the settings are default. What is going on? Here are my settings

alt text

In the FixedUpdate, do the movement.

         transform.position += new Vector3(x * Time.deltaTime, 0);

settings.png (20.9 kB)
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Answer by suIly · Dec 01, 2020 at 02:12 PM

As usual, I fixed it myself. I had to put both the movement script and the camera follow/lerp script in the FixedUpdate, instead of the movement script in the Update and the Camera Follow in the Late Update

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Answer by wolfenswan · Nov 30, 2020 at 07:37 PM

Does Vector2.MoveTowards help? E.g.:

 Vector2 targetPos = transform.position + (velocity * Time.deltaTime);      
 transform.position = Vector2.MoveTowards(transform.position, targetPos, 1f);


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avatar image suIly · Nov 30, 2020 at 11:37 PM 0
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Its not the movement script that's making the rigidbody jittery. I removed all the scripts and tried adding forces to the rigidbody, and it was still jerky.

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