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Question by sam32x · Oct 24, 2011 at 03:03 AM · animationcrossfadesomething

idle animation not found

here is my script

 var run : AnimationClip;
 var idle : AnimationClip;
 
 function Update () {
 if (Input.GetKey("a"))
  transform.Rotate(Vector3.up * Time.deltaTime * -60);
  
 if(Input.GetKey("d"))
   transform.Rotate(Vector3.up * Time.deltaTime * 60);
   
   if (Input.GetKey("w"))
   transform.Translate(Vector3.left * Time.deltaTime * 8);
   
    if (Input.GetKey("s"))
   transform.Translate(Vector3.left * Time.deltaTime * -4);
 
   if (Input.GetKeyDown("w"))
   animation.Play('run');
     
   if (Input.GetKeyUp("w"))
   animation.CrossFade('idle', 0.2);
   animation.Stop('run');
   }

unity says it cant find run or idle so they can not be played, it works if i take out the crossfade part but then the running animation stops with the guys legs not on the ground and it starts again when i move forwards

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Answer by dannyskim · Oct 25, 2011 at 03:41 PM

     if (Input.GetKeyDown("w"))
   animation.Play('run');
 
   if (Input.GetKeyUp("w"))
   animation.CrossFade('idle', 0.2);
   animation.Stop('run');

In those three animation calls, you used ( ' ) instead of ( " ) to enclose your strings.

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