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Question by theawesome1 · Dec 04, 2020 at 06:32 PM · rotationmovementrotaterotate objectforward

gameobject stops moving correctly when rotating

when my gameobject rotates and moves forward, it moves left and then right in leke a swaying motion instead of moving forward and rotating. here is the code:

  public float rotationspeed;
     public float speed;
     // Start is called before the first frame update
     
     // Update is called once per frame
     void Update()
     {
      
   
             transform.Rotate(0, 0, 50 * rotationspeed * Time.deltaTime);
 
 
         transform.Translate(Vector2.right * speed * Time.deltaTime);
 
 
     }`
 

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Answer by theawesome1 · Dec 05, 2020 at 03:39 AM

someone on Reddit called Krcko98 told me t$$anonymous$$s as the answer: Use a parent for your object and move the parent but rotate the c$$anonymous$$ld object. You cannot do both at the same time since you are using the direction of the transform and that depends on the object's orientation in space directly affected by rotation.

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