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Question by aiden_unity18 · Dec 04, 2020 at 09:36 PM · getcomponent

getcomponent works in script editor but not in game

I have used getcomponent many times before but this is my first time trying to do it in 2d (shouldnt make a difference right?) I am instancing an object and trying to get a variable from another script.

first script (on the instanced object):

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class moveLeft : MonoBehaviour
 {
 
     public float speed;
 
     void Update()
     {
 
         transform.Translate(Vector2.left * speed * Time.deltaTime);
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         Debug.Log("we hit something");
 
         if (collision.gameObject.tag == gameObject.tag)
         {
 
             GameObject.FindGameObjectWithTag("UI").GetComponent<score>().playerScore += 1;
             Destroy(collision.gameObject);
             Destroy(gameObject);
         }
         else if (collision.gameObject.tag != gameObject.tag)
          {
                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
           }
     }
     
 }

second script (on text handler):

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class score : MonoBehaviour
 {
 
     public int playerScore;
     public Text scoreText;
 
 
     private void Update()
     {
         scoreText.text = "Score: " + playerScore.ToString();
     }
 }

![alt text][1] [1]: /storage/temp/172047-bruhmoment.png

if you could help thank you so much!

bruhmoment.png (259.7 kB)
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Answer by aiden_unity18 · Dec 04, 2020 at 09:39 PM

also Ik that the way II get the gameobject is really wierd but that is my seccond attempt and my first attempt was normal (`gameobject.getcomponent().variable += 1;`)

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