Hey guys, I’m struggling with finding any tutorial about making pixelized water shader like in Terraria / Celeste or this game GameMaker Devlog: Water Shader & Physics - YouTube.
Maybe someone of you know how to achive this kind of effect or have any helpful tutorial to share
Must have in this shader is:
Pixelized wave
Surface outline
Distortion
Unfortunately I’m totally new in terms of shaders in Unity I will be very greatful for any kind of tutorial