• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sansgamer120 · Dec 07, 2020 at 08:33 PM · character customization

how to create swappable characters

i am making an fps and i want to have a menu with access to differect weapons. it is also going to be multiplayer at some point. what is the best way to do that. I was thinking different scripts with different guns. what do you think? weapons code using UnityEngine;

 public class SC_WeaponManager : MonoBehaviour
 {
     public Camera playerCamera;
     public SC_Weapon Rifle;
     public SC_Weapon Sub;
     public SC_Weapon Shotgun;
     public SC_Weapon Rocketlauncher;
     public SC_Weapon gernade;
 
     [HideInInspector]
     public SC_Weapon selectedWeapon;
 
     // Start is called before the first frame update
     void Start()
     {
         //At the start we enable the primary weapon and disable the secondary
         Rifle.ActivateWeapon(true);
         Sub.ActivateWeapon(false);
         Shotgun.ActivateWeapon(false);
         Rocketlauncher.ActivateWeapon(false);
         gernade.ActivateWeapon(false);
         selectedWeapon = Rifle;
         Rifle.manager = this;
         Sub.manager = this;
         Shotgun.manager = this;
         Rocketlauncher.manager = this;
         gernade.manager = this;
     }
 
     // Update is called once per frame
     void Update()
     {
         //Select secondary weapon when pressing 1
         if (Input.GetKeyDown(KeyCode.Alpha1))
         {
             Rifle.ActivateWeapon(true);
             Shotgun.ActivateWeapon(false);
             Rocketlauncher.ActivateWeapon(false);
             Sub.ActivateWeapon(false);
             gernade.ActivateWeapon(false);
             selectedWeapon = Sub;
         }
 
         //Select primary weapon when pressing 2
         if (Input.GetKeyDown(KeyCode.Alpha2))
         {
             Rifle.ActivateWeapon(true);
             Sub.ActivateWeapon(false);
             Shotgun.ActivateWeapon(false);
             Rocketlauncher.ActivateWeapon(false);
             gernade.ActivateWeapon(false);
             selectedWeapon = Rifle;
         }
 
         {
             if (Input.GetKeyDown(KeyCode.Alpha3))
             {
                 Rifle.ActivateWeapon(false);
                 Sub.ActivateWeapon(false);
                 Rocketlauncher.ActivateWeapon(false);
                 Shotgun.ActivateWeapon(true);
                 gernade.ActivateWeapon(false);
                 selectedWeapon = Shotgun;
             }
             {
                 if (Input.GetKeyDown(KeyCode.Alpha4))
                 {
                     Rifle.ActivateWeapon(false);
                     Sub.ActivateWeapon(false);
                     Rocketlauncher.ActivateWeapon(true);
                     Shotgun.ActivateWeapon(false);
                     gernade.ActivateWeapon(false);
                     selectedWeapon = Rocketlauncher;
                 }
             }
             if (Input.GetKeyDown(KeyCode.Alpha5))
             {
                 Rifle.ActivateWeapon(false);
                 Sub.ActivateWeapon(false);
                 Rocketlauncher.ActivateWeapon(true);
                 Shotgun.ActivateWeapon(false);
                 gernade.ActivateWeapon(true);
                 selectedWeapon = gernade;
             }
         }
     }
 }
  
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Llama_w_2Ls · Dec 08, 2020 at 04:06 PM

Use a scriptable object for easily managing the stats and skins of different weapons. Introduction to Scriptable Objects

You may want to implement this for different characters as well, containing their animations, skins, models, different abilities etc. @Sansgamer120

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

139 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to create an eight point 3d character controller in unity with rigidbody enabled 0 Answers

Character Customization error 1 Answer

Trying to make character and clothing in different files with the same rig 0 Answers

Customize 2D character 0 Answers

How to make the camera follow after the selected character? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges