Timeline and Ragdoll

Hey gang,

I’m learning unity through film making. I’m a novice at both, but things are going quite well.
In my latest 20 second short, there is an explosion that takes place. I have it set up on a gameobject, and it hits all the cars and props around it in real time as they all have colliders and rigidbodies.

Now the people in the scene…

How do I go from a timeline animation to using a ragdoll?

I’ve tried to do it through disabling the animator in the timeline, but when you do, it won’t allow it because the animator is what communicates with the timeline.

I’ve attempted everything I could think of, and I’ve been googling for days.

Please help!

P.S. I hope I’m communicating this well.

If it is at a set point in the timeline, you can try creating ‘holes’ in the animation tracks. A hole is where there are no clips, and the clip before and after the clip have extrapolation set to None. The timeline should stop animating the character in the holes and control passes back to the animator controller, or what ever else is controlling the character.