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Question by deadgenghis · Dec 10, 2020 at 05:17 PM · instantiateprefabprefabsclone

i attach the prefab, but when i hit play, its not the prefab anymore

hello!

an island has 4 borders. borders keep the player inside the island.

there are also 4 buttons near our island. those buttons instantiate other islands.

when i instantiate some islands, the borders near those islands collide, and when they collide, they are destroyed. thus, the player can move through the other islands.

but when i instantiate, it doesnt instantiate the prefab one, it instantiates itself. and because we made changes on our island (we destroyed a border), the new island also has those changes.

so when i press the button to instantiate a new island, it doesnt instantiate the one in the Assets folder, it instantiates the one in the hierarchy.

so then we have missing borders.

i make sure that ive attached the prefab one and hit play after i saved the prefab. but after i hit play, when i look at the prefab again, what i see is not a prefab, its the island itself, so then it will instantiate a clone.

how can i prevent the button to change the prefab as itself?

prefab attached to the buttons

it's not a prefab anymore

prpbl.png (87.2 kB)
prpbl2.png (85.8 kB)
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avatar image unity_ek98vnTRplGj8Q · Dec 10, 2020 at 08:23 PM 0
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Can you post your code?

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