• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jangouu · Dec 14, 2020 at 07:17 PM · scenescripting beginnerscene-loadingscenes

How to use DontDestroyOnLoad only once

Hello everyone. I am trying to create single player and multiplayer modes that you select in a menu scene using buttons. When you press the multiplayer button, a multiplayer boolean is set to true and the same goes for single player. I need those boolean values to stay the same when loading the game scene, so I used DontDestroyOnLoad on the gameObject holding the script. My issue is that when I load back the menu scene, it creates duplicates of the gameObject holding the singleplayer or multiplayer script. I managed to prevent that by destroying any new instance of the gameObject. However doing it this way unlinks the buttons from the script and it is then impossible to change player modes after reloading the menu scene once. So what I want to do is instead of removing any new instance of the gameObject, I want to destroy the old one which is not linked to the freshly loaded buttons or make the DontDestroyOnLoad only work once and have the gameObject destroyed when reloading the menu scene.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Joueurs : MonoBehaviour
 {
 
     public static Joueurs Instance;
 
     public bool solobool;
     public bool soloiabool;
     public bool multijoueurbool;
 
     void Awake()
     {
 
         solobool = true;
 
         
         if (Instance == null)
         {
             Instance = this;
             DontDestroyOnLoad(gameObject);
         }
         else if (Instance != this)
             Destroy(gameObject);
     }
 
 
 
   public void solo()
     {
         solobool = true;
         soloiabool = false;
         multijoueurbool = false;
     }
 
 
 
     public void soloia()
     {
         solobool = false;
         soloiabool = true;
         multijoueurbool = false;
     }
 
     public void multijoueur()
     {
         solobool = false;
         soloiabool = false;
         multijoueurbool = true;
     }
 }
 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by lcplrice · Dec 16, 2020 at 05:10 AM

@jangouu You could remove the need for the don't destroy on load altogether and just use player prefs.

 PlayerPrefs.SetInt("solobool", 0); // 0 = false, 1 = true
 PlayerPrefs.SetInt("soloiabool", 0);
 PlayerPrefs.SetInt("multijoueurbool", 0);

then read it back with:

 if (PlayerPrefs.HasKey("solobool")) {
   bool solobool = PlayerPrefs.GetInt("solobool") == 1;
 }

and with this you can access player prefs from any scene or script.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

189 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with error message "Overwriting the same path as another open scene is not allowed" 0 Answers

Load Scene from .unity File 1 Answer

How can I change to next stage when current stage is completed(in case of multiple scenes)? 0 Answers

Cannot close/unload a scene that is open in editor during playmode (using C# code)? 3 Answers

Loading bar for NEXT scene/level... 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges