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Question by JustACode · Dec 12, 2020 at 09:52 PM · idle

Hello I am trying to make idle game so what i am trying to do is each time a energy point is added I want my maxtime to go down by 1%. How would I go about doing that?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class pushupWait : MonoBehaviour { public int maxTime = 100; public int currentTime; public int Tick = 1;

 public PlayerInfo playerInfo;
 public pushupButtons PushupButtons;

 public timerBarScript timeBar;

 private bool coroutineRunning = false;

 //Makes a time countdown
 public IEnumerator PushupTime()
 {
     coroutineRunning = true;
     while (PushupButtons.pushupValue > 0)
     {
         yield return new WaitForSeconds(Tick);
         TimeisTicking(1);
     }
     coroutineRunning = false;
 }

 // Start is called before the first frame update
 void Start()
 {
     currentTime = maxTime;
     timeBar.SetMaxTime(maxTime);
 }

 // Update is called once per frame
 void Update()
 {
     // Checks if player had add energy to do the action and starts the timer
     if ((PushupButtons.pushupValue > 0 ) && !coroutineRunning)
     {
         StartCoroutine(PushupTime());
     }
     else
     {

     }

     // Resets the time and adds to strength
     if (currentTime == 0)
     {
         currentTime += maxTime;
         playerInfo.strength += 1;
     }
     else
     {

     }

 }

 // Substracts time when called
 void TimeisTicking(int oneTick)
 {
     currentTime -= oneTick;

     timeBar.SetTime(currentTime);
 }

}

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Answer by Firestream1014 · Dec 13, 2020 at 12:03 AM

Everytime you receive and Energy point you want the Max Time to decrease?

 void OnRecievePoints()
 {
      maxTime *= 0.99f;
 }


which in your script, I think would fit right in... Well if the point you're referring to is that strength point, you can do this.

 // Resets the time and adds to strength
      if (currentTime == 0)
      {
          currentTime += maxTime;
          playerInfo.strength += 1;
          maxTime *= 0.99f;
      }
      else
      {
      }


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avatar image Llama_w_2Ls · Dec 13, 2020 at 05:30 PM 0
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maxTime needs to be rounded down, however, as it should be a whole number. Instead, try

 maxTime = $$anonymous$$athf.FloorToInt(maxTime * 0.99f);




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