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Question by EZboss7225 · Dec 14, 2020 at 07:17 PM · lagline renderer

Line Renderer Lag,bullet trail line renderer lags behind gameobject

I am working on a simple gun mechanic that spawn a bullet trail upon fire. Everything works as intended, but the line renderer seems to lag behind a frame or two when spawning. I've tried the solutions other posts on the forum use but none work.

 private void spawnBulletTrail(Vector3 hitPoint)
 {
     GameObject bulletTrailEffect = Instantiate(bulletTrail.gameObject, ShootPoint.transform.position, Quaternion.identity);

     LineRenderer lineR = bulletTrailEffect.GetComponent<LineRenderer>();

     lineR.SetPosition(0, ShootPoint.transform.position);
     lineR.SetPosition(1, hitPoint);

     Destroy(bulletTrailEffect, 1f);
 }
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