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Question by AlexGue03 · Dec 16, 2020 at 08:29 PM · mobilejoystickballroll a ball

Virtual joystick for roll a ball game

Hey guys, I have to say that I am quite new to Unity. I did the official Tutorial for the Roll a Ball game and it works just fine with my keyboard. Now I want to create a joystick so that I can play the game on my Android mobile. I used the new Input System and tried to implement a joystick with it. It kinda works, but the ball moves very weird.. sometimes I can change the direction of the ball and sometimes I cannot. I added OnScreen Stick to my Joystick Image and added the left Stick. I would really appreciate it if somebody could help me, I am stuck for a long time already. My Script for my Player looks like t$$anonymous$$s:


using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem;

public class PlayerController : MonoBehaviour { protected Joystick Joystick; public float speed = 0; private Rigidbody rb; private float movementX; private float movementY; void Start() { rb = GetComponent();

 }
 void OnMove(InputValue movementValue)
 {
     Vector2 movementVector = movementValue.Get<Vector2>();

     movementX = movementVector.x;
     movementY = movementVector.y;
 }

 void FixedUpdate()
 {
     Vector3 movement = new Vector3(movementX, 0.0f, movementY);
     rb.AddForce(movement * speed);
 }

} alt text

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