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Question by xpath · Dec 18, 2020 at 08:58 AM · scale

Control the scale up and down

I increase or decrease the size of the object. I want to understand whether it is constantly growing or shrinking during the update.

What kind of condition should I create ?

  if()
         {
             Debug.Log("decreasing");
         }
         else
         {
             Debug.Log("increasing");
         }
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Answer by xxmariofer · Dec 18, 2020 at 09:20 AM

 float scaleX, scaleY, scaleZ;
 
 void Update()
 {
    if(scaleX > transform.scale.x)
    {
       Debug.Log("Increasing X");
    }
    else if (scaleX < transform.scale.x)
    {
        Debug.Log("Decreasing X");
    }
    if(scaleY > transform.scale.y)
    {
       Debug.Log("Increasing Y");
    }
    else if (scaleY < transform.scale.y)
    {
        Debug.Log("Decreasing Y");
    }
    if(scaleZ > transform.scale.z)
    {
       Debug.Log("Increasing Z");
    }
    else if (scaleZ < transform.scale.z)
    {
        Debug.Log("Decreasing Z");
    }
 
    scaleX = transform.scale.x;
    scaleY = transform.scale.y;
    scaleZ = transform.scale.z;
 }
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avatar image xpath · Dec 18, 2020 at 09:32 AM 0
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thanks, you saved my day.

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