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Question by Millipedelee · Dec 18, 2020 at 09:09 PM · playergrabitem pickup

My player won't let go of the object

I'm very new to unity. I'm learning. And I'm trying to make items that the player can move around in a top-down, right-left space. My player so far can pick up the item, but it won't let go of the item. At first the player would fly off with the item, and it would be able to let go. But I removed the rigidbodies on the item so maybe it wouldn't fly off. But now the player can't let go. How do I make my player let go of the object?

T$$anonymous$$s is my code.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class grabt$$anonymous$$ngs : MonoBehaviour { public Transform grabDetect; public Transform boxHolder; public float rayDist;

 void Update()
 {
     RaycastHit2D grabCheck = Physics2D.Raycast(grabDetect.position, Vector2.right * transform.localScale, rayDist);
   
  

     if(grabCheck.collider != null && grabCheck.collider.tag == "stick")
     {
         if(Input.GetKey(KeyCode.G))
         {

grabCheck.collider.gameObject.transform.parent = boxHolder;

grabCheck.collider.gameObject.transform.position = boxHolder.position; //grabCheck.collider.gameObject.GetComponent()= true; } else { grabCheck.collider.gameObject.transform.parent= null; // grabCheck.collider.gameObject.GetComponent() = false;

         }
     
         
     }
 }
 

}

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