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Question by rubendelpinoperales · Dec 19, 2020 at 09:04 PM · scene-switchinglocationplayer settings

Set different start positions for my player

Hi! I'm new here in unity and coding. I have been searching for this, but nothing really helps me. Here is the situation. I'm working in a scene transition where you can exit a scene by two different points to the same second scene (I mean, you can go outside via door or window). Now, I want to set different locations depending if you took the window option or the door option.

I tried declaring in the player script:

 public Vector2 _startPosition;

And in the SceneSwitcher script:

     public Player _startPosition;
 
     public void Awake()
     {
         //TODO: Cambiar la posición inicial de Player según salga por puerta o ventana
         _startPosition = transform.position;
     }

Now I have in the player inspector, a new spot where I can define x, and y, but it obviously doesn't work.

Thanks!!

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Answer by rubendelpinoperales · Dec 19, 2020 at 09:52 PM

After more attempts, I have something in the script that looks... coherent?

In the SceneSwitcher script

  public Player _player;
 
     public Vector2 _startPositionV;
     public Vector2 _startPositionP;
 
     public void Awake()
     {
      
   _startPositionP = _player.GetComponent<Rigidbody2D().transform.position;
     }

Now I have in the SceneSwitcher inspector the two vector2 parameters for Windows and Door, and the option to attach the player. But, still nor working.

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