I use a downsampled rendertexture size of a camera (352x264). To downsample I need antialiasing otherwise I would get very strong spatial aliasing.
I am using the built-in renderpipeline, in the quality settings I setup 8x Multi Sampling Anti Aliasing and I use the postprocessing stack where I apply SMAA.
I see there is improvement by applying these but it just does not seem enough…
I am wondering if I am missing something.
Thak you for your answer.