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Question by HIXO_ · Dec 24, 2020 at 09:24 PM · instantiatetransformparent-child

Child Instantiated GameObject to GameObject hit by raycast

Hi all, I'm trying to child an instantiated GameObject to another GameObject hit by a raycast but my method has yielded no new changes/results.

Here is my Code:

  if (Physics.Raycast(generalCam.transform.position, forwardVector, out hit, range, environmentLayer))
      {
           GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.FromToRotation(Vector3.up, hit.normal));
      
           impactGO.transform.SetParent(hit.transform);
      
           Destroy(impactGO, 5f); 
      }

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Answer by HIXO_ · Dec 25, 2020 at 02:28 AM

Turns out I left an if statement in that I was no longer using preventing my code from running properly

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