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Question by Metalsoul · Dec 28, 2020 at 06:39 PM · blenderfbxriggingdeformation

Rigged blender model is deformed when imported into Unity

Hello everyone!

I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine:

  • All scales and rotations are normalized

  • There is no unassigned vertex

  • There is no weight bleeding from other bones

seems fine

However when I imported the model in Unity, I am faced with some distortion happening in some of the model's meshes (it is a composite model).

distortion happening

Does anyone have any clue about why this is happening?

Thank you!!

screenshot-2020-12-28-at-183526.png (129.5 kB)
screenshot-2020-12-28-at-183548.png (177.9 kB)
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Answer by Metalsoul · Dec 29, 2020 at 11:40 AM

I finally managed to solve this by noticing that in Blender the model was rotate 90° on the Z axis, which meant that the FBX exporter was getting confused over certain transforms.

By rotating this so that the axis were as supposed in blender and normalizing the rotation (Ctrl+a on rotation) I managed to solve this!

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