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Question by wfin · Dec 29, 2020 at 06:49 AM · scripting problemcollisionsoundbounce

How can I stop sound continuously playing on Collision?

I am making a game a game where you shoot to move. My player bounces and I have made it so that whenever he touches the ground, a bounce sound effect plays. But the script is registering a lot of bounces, hence playing the sound effect multiple times, which I do not want. How can I make it so that once he touches the ground, the sound effect only plays once, and doesn't register again when he is on the ground.

Note: sound effect looping is turned off.

Here is my code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerSoundEffects : MonoBehaviour { public AudioSource bounceSoundEffect;

 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.collider.CompareTag("Obstacles"))
     {
         bounceSoundEffect.Play();
     }
     else 
     {
         bounceSoundEffect.Stop();
     }
 }

}

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Answer by prakyathd801 · Dec 29, 2020 at 08:34 AM

You can use bool variable to handle the states

 private bool isSoundPlayed = false;
 private void OnCollisionEnter2D(Collision2D collision)
  {
      if (collision.collider.CompareTag("Obstacles"))
      {
          if(isSoundPlayed  = false) 
          {
           bounceSoundEffect.Play();
           isSoundPlayed  = true;
           }
      }
      else 
         bounceSoundEffect.Stop();
  }

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wfin
prakyath_unity

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Answer by wfin · Dec 29, 2020 at 12:28 PM

Thank you.

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avatar image prakyathd801 · Dec 29, 2020 at 12:38 PM 0
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Please mark it as correct answer:)

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