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Question by clankill3r · Dec 29, 2020 at 04:46 PM · alpha

Alpha from .exr flipbook

I'm using the free flipbook examples from this blog post: https://blogs.unity3d.com/2016/11/28/free-vfx-image-sequences-flipbooks/

The .tga files work fine using shader graph, but for the .exr files the alpha is not correct.

If it helps, I try to follow this tutorial. https://www.youtube.com/watch?v=R6D1b7zZHHA&t=287s&ab_channel=Brackeys

tga: alt text

exr: alt text

How can I fix this? I prefer using .exr over .tga for reasons I don't want to list here.

alpha-good-tga.png (284.0 kB)
alpha-wrong-exr.png (290.4 kB)
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Answer by DanStreaman · Feb 12, 2021 at 12:00 AM

There seems to be a bug in the EXR import. Workaround: force "Format" to "RGBA 32 bit".

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