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Question by abandon_games · Dec 31, 2020 at 10:07 PM · terrainlightinggradientsky

Gradient Sky Goes to Black After Adding a Terrain to the Scene

using HDRP version 8.2.0 - Unity version 2020.1.10f1

Steps to Reproduce: 1. create a new Scene with File > New Scene 2. select the Sky and Fog Volume GameObject in the Hierarchy 3. in the Inspector, click the New button next to Volume > Profile to create a new profile for t$$anonymous$$s volume 4. add the Visual Environment override 5. enable Type and select Gradient Sky 6. enable Ambient Mode and leave on Static 7. add the Gradient Sky override 8. enable Top, Middle and Bottom 9. => so far so good, changes made to t$$anonymous$$s override can be seen in the Scene editor 10. add a Terrain to the Scene

=> t$$anonymous$$s is where t$$anonymous$$ngs get weird... - double click the Terrain to center it, and you'll see it's glowing very brightly - place the Main Camera somewhere on the Terrain and the sky appears black

thought maybe somet$$anonymous$$ng in the Terrain's Lighting settings was causing t$$anonymous$$s, but changes I make here don't seem to have an affect on the Scene...

any ideas??

alt text

alt text

blacksky.jpg (27.8 kB)
glowing-terrain.jpg (45.7 kB)
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Answer by abandon_games · Dec 31, 2020 at 11:11 PM

UPDATE: punc$$anonymous$$ng the Exposure value up to 10 on the Gradient Sky override seems to fix t$$anonymous$$s issue, but is t$$anonymous$$s a viable solution?

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