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Question by zacharyruiz1 · Jan 03 at 09:52 AM · lightingtexture2d2d spriteslighting bugnormal map

Normal map partially visible through another sprite,2D Normal map causing partial transparency

I have applied normal maps to two different sprites that function properly independently, but when I move the character sprite in front of the car here, you can make out the details of the car through the character sprite. This goes away when I disable the normal map on the vehicle, so I believe its normal map is effecting the lighting on the forwardmost sprite. Does anyone know how to fix this? alt text

normal-lighting-issue.png (112.9 kB)
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Answer by dorusoftware · Jan 03 at 01:15 PM

maybe this could help

https://docs.unity3d.com/Manual/2DSorting.html

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avatar image zacharyruiz1 · Jan 04 at 08:10 AM 0
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I already reviewed the documentation, and it was not helpful. Thank you though.

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Answer by zacharyruiz1 · Jan 04 at 08:29 AM

Okay, so quick update: The artifacting seen through the sprite looks to be the alpha channel of the normal map texture. It looks like the dark portions are alpha and that is why I am seeing the normal map/ texture of the sprite behind. I don't know what to do about that though.

Edit: Forgot image. alt text


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