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Question by LukeDawn · Jan 05, 2021 at 01:52 PM · scripting problemassetbundle

Why does my terrain assetbundle contain all the terrain layer textures?

I'm trying to create an assetbundle with a single terrain in it, and it's associated terrain-data asset.

Checking out the created bundle with the Asset Bundle Browser, I see all the terrain layers and their referenced textures are being included too, despite me removing them prior to creating the bundle.

 terraindata.treeInstances = new TreeInstance[0];
 terraindata.treePrototypes = new TreePrototype[0];
 terraindata.detailPrototypes = new DetailPrototype[0];
 
 for(int n = 0; n < terraindata.terrainLayers.Length; n++)
 {
     TerrainLayer layer = new TerrainLayer();
     terraindata.terrainLayers[n] = layer;
 }                

Followed by creating a prefab of the terrain and building that prefab into an asset bundle.

Anyone any ideas why my asset bundle is still adding the original terrain layers and textures?

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