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Question by CrispulentCrisps · Jan 05 at 06:18 PM · animation2dlayersskeleton

Unity 2D animation layers stop other animation layers.

I am currently trying to make a mini-boss with skeletal animation layers for arms and legs. Problems occur when both layers are given the weight of 1 where depending on the position of the layers changes what part of the sprite actually animates fully. an example would be if legs was last then the arms would move less than if the arms were last. alt text Any help would be appreciated :)

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