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Question by unity_ywHN8IK4jES6aw · Jan 06 at 04:58 AM · 2d2d game2d-physics

How do I use the Physics2D.OverLapCollider function to collect and store the information in a ray in a array,How to use the Physics2D.OverlapCollider function

I ask this because I am making the playing attack, and because of how I'm trying to do things, OverlapCircleAll or others arent usable, since it is imossible to but a layer on them, but if that isn't the case please tell my how to make a OverlapCircleAll have a layer,

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