I was following a Bracky’s Tutorial about the basic movement in unity (FIRST PERSON MOVEMENT in Unity - FPS Controller - YouTube) when i’m not on an imported object i just jump just fine but then when I came to realize that when I jump on Imported Objects (such as models imported form blender) I all of a sudden lose the ability to jump then when I hope back down to the ground i fall down very quickly. is there any fix to this?
Heres the code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovementScript : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Start is called before the first frame update
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance , groundMask);
if(isGrounded && velocity.y < 0){
velocity.y = -2f;
};
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded){
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}