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Question by jerrychuang · Jan 07, 2021 at 04:04 PM · textmeshgame development

Set text with Textmesh pro

Is there anyway to cycle text with textmesh script. I'm interested in cycling text so i can display different text on my 2D game.

I have try the script on this website. But I don't think it work. unless I'm doing something wrong?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class CyclingText : MonoBehaviour
 {
     public TMP_Text text;
     void Update()
     {
         TextMeshPro textmeshPro = GetComponent<TextMeshPro>();
         textmeshPro.SetText("The first number is {0} and the 2nd is {1:2} and the 3rd is {3:0}.", 4, 6.345f, 3.5f);
         // The text displayed will be:
         // The first number is 4 and the 2nd is 6.35 and the 3rd is 4.
     }   
 }

Can someone provide me with an answer or explained what I done wrong?

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