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Question by viv5552 · Jan 08, 2021 at 09:37 AM · unityeditorbeginnernewbienoobnew user

Can you assign a simple variable directly in Inspector without writing a script?

When i only need to assign a single integer or float i'm writing a script that declares a public float/int/etc and then filling it in the Inspector. Would be nice to just add a float/int/string as a Unity built in component like all that other stuff in the Inspector.

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avatar image Hellium · Jan 08, 2021 at 10:02 AM 1
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avatar image viv5552 Hellium · Jan 08, 2021 at 01:02 PM 0
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avatar image Hellium viv5552 · Jan 08, 2021 at 01:07 PM 0
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Answer by MomkeyDev · Jan 08, 2021 at 02:44 PM

If you mean somet$$anonymous$$ng like adding a component. Nah you can't.

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avatar image viv5552 · Jan 10, 2021 at 06:40 AM 0
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avatar image MomkeyDev · Jun 07, 2022 at 10:31 AM 0
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Answer by Stonemass · Jan 08, 2021 at 01:18 PM

yep...like others t$$anonymous$$ngs but....not. i really hate the boolean behavior.

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Answer by logicandchaos · Jan 10, 2021 at 12:54 PM

Yes and no, you still have to make a script.. but if you make a script that inherits from scriptableObject and stores just one variable, then you can make variables in your project folders, it's a great way to connect all your code.

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avatar image viv5552 · Jan 10, 2021 at 01:01 PM 0
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