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Question by EisAmStiel · Jan 08, 2021 at 12:59 PM · colliderraycasthitraycasthit2dedge detection

How can I check whether my Ray is hitting an edge collider or not?

I can detect if my ray is $$anonymous$$tting a collider or not but I need to know whether it $$anonymous$$ts an edge collider in particular.

My code is:

void Update() { RaycastHit2D groundInfoPlayer = Physics2D.Raycast(groundDetectionPlayer.position, Vector2.down, distancePlayer); if(groundInfoPlayer.collider == true){ Debug.Log("Player is touc$$anonymous$$ng the ground");

 }else{
   Debug.Log("Player is not touc$$anonymous$$ng the ground");
 }

Unfortunately, I can´t just write: if(groundInfoPlayer.Edgecollider == true){ ...}

If you have any ideas let me know. Thx.

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