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Question by Mechworm · Jan 10, 2021 at 03:55 PM · scalecollision2ddeformationdistortionsprite renderer

Sprite Deforms/Change Scale itself on Collision

Hey Guys. I have two GameObjects. One has a sprite which is created with SpriteShape Profile Package and has edge collider. The other has a sprite with box collider. When the box falls down and hits the other gameobject, physics work good but the box deforms(its scale changes). I don't have any code that changes sprite properties. What would make a sprite deform/distort when it collides in Unity? Thanks in advance!

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Answer by Mechworm · Jan 10, 2021 at 08:10 PM

I figured it out. Because I'm making the box object child of another object after collision it inherits the scale ratio of the parent GameObject. Credit to @aldonaletto https://answers.unity.com/questions/197739/object-skewing-on-rotation.html

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