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Question by quieresss · Jan 12 at 07:01 AM · 2dfriction

rotation and friction not working as expected

as you can see in this video: https://youtu.be/shF56eqDxHc the objects rotating were expected to push themselves forward like cars of a wheel do, but unfortunately this doesn't appear to be the case. to rotate the objects i'm using theese lines of code: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class rotaet : MonoBehaviour
 { private float rotZ;
 
 
     void Update()
     {
         rotZ += Time.deltaTime * -500;
 
 if (Input.GetKeyDown("f"))
 {
 
     }
            transform.rotation = Quaternion.Euler(0, 0, rotZ);
     
 }
 }

are there any easy ways for me to fix it?

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avatar image Llama_w_2Ls · Jan 12 at 10:03 AM 0
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Does the object have a rigidbody? It seems to just be floating in the air.

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Answer by logicandchaos · Jan 12 at 11:47 AM

You need to use rigidbodies and angularVelocity for that. transform.rotation, transform.Translate, all the transform methods have no physics involved, you have to use rigidbody methods and attricbutes.

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avatar image quieresss · Jan 13 at 03:25 PM 0
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okay, thanks.

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