Object Instantiate two times when i SetParent

Hi,
I’m trying to instantiate a number X of gameObjects as children of a gameObject A (on which the script is attached).
when i’m instantiating them not as children, everythings goes as planned.

174083-image.png

But when i SetParent them, another gameObject gets instantiated as the child of the child of my gameObject A.
174084-nouveau-projet.png

Here’s the code where the magic happens. The fact that i use a coroutine change nothing the situation.

    IEnumerator CreateSpineDeformation(float halfSizeY, float scaleCoefficient, int iterations)
    {
        GameObject deformation = Instantiate(gameObject) as GameObject;
        deformation.transform.position = transform.position + Vector3.up * halfSizeY;

        deformation.transform.localScale = transform.localScale / scaleCoefficient;

        deformation.transform.RotateAround(transform.position, transform.up, UnityEngine.Random.Range(rotateUpCoef * -1, rotateUpCoef));
        deformation.transform.RotateAround(transform.position, transform.right, UnityEngine.Random.Range(rotateRightCoef * -1, rotateRightCoef));
        deformation.transform.RotateAround(transform.position, transform.forward, UnityEngine.Random.Range(rotateForwardCoef * -1, rotateForwardCoef));

        deformation.transform.SetParent(transform); //HERE

        DeformationManager deformationManager = deformation.GetComponent<DeformationManager>();
        deformationManager.iterations = iterations;
        deformationManager.scaleCoefficient = scaleCoefficient;
        deformationManager.sources = 1;
        yield return null;
    }

Here is where i call it

void StartDeformation() {
    for (int i = 0; i < sources && iterations > 0; i++) {
        StartCoroutine(CreateSpineDeformation(source.GetComponent<Renderer>().bounds.size.y / spawnPositionRatio, scaleCoefficient, iterations - 1));
    }
}

It’s my first time uploading to this forum. Hopes i’m posting right.
Thank you !

this looks a bit funny for me

for (int i = 0; i < sources && iterations > 0; i++)

maybe is something that can be done but I never saw this till now, I always checked if i is less or greater that a number in a for loop