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Question by Gagan25 · Jan 13 at 03:17 AM · shadersgraphicsshader programmingheightmapnormalmap

Generating normal maps, reflection map and height map at runtime from diffuse image

Hi,

I am trying to generate normal map, reflection map, height map at runtime from a single albedo input image. Have searched a lot about this but did not get any solution for this. Please let me know if I can generate those maps at runtime during game play.

Thanks

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